Luck semantics can be split into lingual and sub-lingual disciplines. Sub-lingual Luck is the programming language same as always, but lingual has a bidirectional dependency on something that we call "colour" types.
Colour types are described in more detail in the sub-lingual tutorial, however a brief overview is that we need some commonality in channel/signal composition in order to communicate high level concepts, like what is an "apple". You can read and suggest edits to the lingual portion of luck by clicking on "Dictionary" at the top of the page.
For no particular reason, we have chosen to implement the Convolutional Neural Network as a trigram like the one on the right. One beneficial aspect of the arrangement is a bidirectional encoding of RYB values vs the more philosophical expectation of memory, prediction, and action. On one side, every image can be encoded by an array of RYB values, followed by layers of convoluted filters, reaching a central concept of memory vs prediction vs action. This can be used for offline as well as online learning models, though this does not attempt to address any of the difficult problems of parameter selection, convolutional patterns, or model pruning.
|Top Top Left: Join||Top Left: Near||Top Right: Loud||Top Top Right: Speak|
|Left Left: Step||Left: Forward||Right: Reverse||Right Right: Kneel|
|Bottom Bottom Left: Listen||Bottom Left: Quiet||Bottom Right: Far||Bottom Bottom Right: Sever|
|Direct Top: Question|
|Left Top: Doubt||Right Top: Believe|
|Center: Resource Allocation & Colour Affinity|
|Left Bottom: Debate||Right Bottom: Plan|
|Direct Bottom: Answer|
Bones occupy the center of the Arc Diagram. These are directly equivalent to the categorical objects that represent all objects that can be connected. If the language has a proofing facility, then it should only consider the bones. Glass and Strings are ephemeral and relative.
Glass is represented by the 12 arcs and a single "wrapper" around the bone. Glass is the "soft tissue" and "muscle memory" of Luck linguistics. It may encode the majority of the information, but it will not necessarily be self-consistent. Glass is also used as the connections that create grammar. The inner layer of glass is used to fuse strong connections and the further layers are used in a multi-purpose context to create relative yet meaningful connections.
Strings are packets of information that pass through the language frame and bring it to life. All external stimuli, as well as internal neuron firings, will be encoded into colour strings.